Hello, my name is

Jesse Rougeau.

Technical Designer

I have experience working in AAA, Indie and Open Source projects. Unreal-based, Unity-based or completely custom!

Professional Projects

Minecraft Legends
Level Design Game Design Gameplay Scripting Procedural Generation Javascript Custom Engine
Minecraft Legends
An action-adventure RTS where the player uses a hero to command the mobs of the overworld to fight against the piglin menace.
I was primarily responsible for the level and encounter design for one of the main enemy factions (Horde of the Spore)
Homeworld 3
Gameplay Balance Blueprint Unreal Engine 5
Homeworld 3
A sci-fi space RTS where the player assumes control of a fleet of ships engaging in combat on a fully 3D environment.
I performed gameplay and combat balancing on the singleplayer campaign.
Space Station 14
Project Management Game Design Gameplay Programming Engine Programming C# Custom Engine
Space Station 14
Players navigate disasters, enemies, and incompetence conspire to do their job on a space station and attempt to survive until the end of the shift.
I worked on both engine and gameplay code, and overall game design. Additionally, I also acted in a project management role to help organize development and open source contributions.

Experience

Game Designer - Blackbird Interactive
Jul 2023 - Jan 2024

Campaign/Gameplay balancing on Homeworld 3

  • balanced combat and difficulty for the singleplayer campaign.

Level/Campaign design on Minecraft Legends

  • Specializing in scripting and procedural generation
  • Assisted in the development of the Piglin AI and unit responses, helping programmers with script-side implementation.
  • Designed and implemented the bases and encounters for one of the enemy factions in the campaign experience.
  • Designed and implemented faction boss fight arena.
  • Designed and created initial prototype for a rogue-like gamemode DLC.
Associate Designer
Jan 2022 - Jul 2023
Level/Campaign design on Minecraft Legends
Assistant Designer
Oct 2020 - Jan 2022

Level/Campaign design on Minecraft Legends Gameplay Design on Minecraft Legends

  • Combat/Unit Balancing
Developer/ProjectManager - Space Wizards Federation
Nov 2022 - Dec 2024

Space Station 14 Engine Development:

  • Worked on maintaining and expanding RobustToolbox’s custom XAML-based UI Framework
  • Prototyped new Engine features
  • Worked on a proof of concept AntiTamper/HWID system

Space Station 14 Gameplay Development:

  • Worked on writing/mainting design documentation and standards
  • Performed refactors to fix tech-debt
  • Worked on a large-scale medical gameplay rewrite

Project Management:

  • Developed procedures and pipelines for maintaining code and design quality
  • Helped organize, manage and review community contributions
  • Organized and led efforts to create a trailer which aired during the PCGamingShow

Get in Touch